Loot

Totaled Out Loose Coinage

  • 12407.4 gp
  • 17 points of plunder (includes armor, weapons, salt, copper, and cloth)

Payouts

  • 1500gp per player divided up in blood cove after capture of famish mane.
  • 900gp for pepperbox, 200 gp for appraise tools / scrol, 370gp for MW underwater crossbow
  • 700gp for sending
  • 7000 gp to Priests of Besmara as a downpayment for raise dead on Pezock and Max.
  • 13550 gp to buy stuff Queen Bes (hat of persuasion, 2 clw wands, +1 weapons, +1 armor, 50 dry load carts, oil of shrink item, silver stuff).
  • 4 points of plunder to Hurricane King

Consumable items

  • 5 potions of cure light wounds (1 to max, 3 to rigger, 3 to santander)
  • 2 potions of cure moderate wounds
  • 2 oils of magic weapon left (two to santander, two rigger)
  • 2 potions of water breathing (one used to fix the rudder, pezock has 1 also)
  • 2 fan feather tokens
  • 1 Oil of Shrink item
  • 66 ballista bolts

Magic items no one is using / group use

  • Shackles of Compliance
  • Whale skull (25lb) with Scrimshaw; functions as scrolls Alter Self, Black Tentacles, Blur, Color Spray, Daylight, Enlarge Person, Hynoptism, Slow, Touch of Idiocy, Vampiric Touch (Pezcok scribed 2)
  • Krelloort’s Son’s golden coral / deep platinum necklace. (Raiders of the Fever Sea page 22) 1500gp
  • Isabella Locke’s deep platinum shark brooch 1kgp
  • an ornate crown with undersea motifs crafted of deep platinum (see the sidebar on page 22) worth 5,000 gp,
  • Svingli’s Eye: +2 comp knowledge geo, prof sailior, survival to navigate, DC 20 perp True seeing 1/day (https://the-pirate-game.obsidianportal.com/items/svingli-s-eye)

Magic Items players are using

Max

  • +1 mithral shirt
  • Brine Sting (+1 Rapier) OnDamage: DC Fort 14 -1 attack/damage OnCrit vs aquatic / water: 3d6 damage
  • +1 cutlass
  • silver dagger
  • Amulet of Natural Armor +2
  • Headband of Cha +2
  • Hat of persuasion (This is a Circlet of persuasion)
  • helm of underwater action with keyword

Pezock

  • +1 chain shirt
  • silver dagger
  • Silver Ring of Swimming (+5 Competence on Swim Checks)

Rigger

  • +1 Pepperbox
  • silver dagger

Santander

  • Magic Iron Bracers: Lesser Bracer of Archery, func. as Greater Bracer of Archery +1 to-hit, +1 dmg
  • +1 chain shirt
  • +1 composite long bow
  • silver dagger
  • Amulet of Natural Armor +1
  • slippers of spider climbing

Stuff to sell at port

Magic items Sold

  • returning Magic Harpoon + 1 (no penalties underwater)(Wormwood pg 49)
  • Hospitality’s Hammock (eliminates seasick, 8 hours rest regains HP as if a full day of bed rest)

Loot by Encounter

From the Ship’s Whores (ghouls) on Bonewrack Isle

  • leather hip flask embossed with an image of a crocodile worth 25 gold w/ potion of cure moderate wounds (used in caves)
  • 2 sharp daggers
  • 1 masterwork dagger 300gp sold in bloodcove
  • 6 flasks of alchemist’s fire (Pezock)
  • 2 barrels of perfume (Wormwood pg41) x25 = 50 gp sold in bloodcove
  • wedding dress inlaid with pearls and 3 tiny rubies (Wormwood pg41) 400gp sold in bloodcove
  • a whalebone corset inlaid with mother-of-pearl worth 20 gp
  • 12 silver hatpins set with tiny obsidians (Wormwood pg41) 60gp total sold in bloodcove
  • 3 gems worth 250 gp, 56 gp, & 97 sp (given to tidepool dragons)

From the Stockade

  • Phial with potion (Water Breathing 6 hrs. p. 360 Core Manual) (Pezock)
  • Ghoul finger with wedding ring (Wormwood pg 44) 50 gp sold in bloodcove
  • Silver Shoe Buckles -(x1) @5GP
  • Silver Hatpin 5GP

From the Stockade Lodge

  • 6 spears sold in bloodcove
  • -silver Ring of Swimming (+5 Competence on Swim Checks) (faint transmutation aura) -
  • 8 courtiers outfits @30GP, Chellish sold in bloodcove 120gp
  • suit of leather armor @15GP
  • 5 lbs. of pepper in waxed bags @10GP
  • silver tankard @30GP
  • silver locket with buxom blonde woman @45GP

The Cove

  • Shackles of Compliance

Aura faint enchantment; CL 3rd
Slot none; Price 2,810 gp; Weight 2 lbs.
DESCRIPTION
These battered iron manacles magically adjust themselves to fit around the wrists or ankles of any creature from Small to Huge size and automatically lock. A creature wearing shackles of compliance becomes more susceptible to intimidation.
Any creature attempting to intimidate or demoralize a
target wearing shackles of compliance gains a +4 bonus on Intimidate checks. In addition, the holder of the manacles’ key can cast command (DC 25) on the wearer of the shackles three times per day.

Shackles of compliance have hardness 10 and 10 hit points, and a DC 30 Disable Device check is required to pick the shackles’ lock. A manacled creature can break free with a DC 28 Strength check or DC 35 Escape Artist check, or the lock can be opened with a DC 30 Disable Device check.

CONSTRUCTION
Requirements Craft Wondrous Item, command; Cost 1,470 gp

  • Silver Ingots x8 @20GP (Sold in blood cove) 80gp
  • Magic Bolts for Crossbow x4 +1 heavy cross bow bolts, 160 gp sold
  • Magic Iron Bracers: Lesser Bracer of Archery, func. as Greater Bracer of Archery +1 to-hit, +1 dmg (Santander)
  • Scrimshaw Shark Jaw with silver rings 250GP
  • Huge hooked tooth from sea creature plugged with seaweed, filled with pearls (Wormwood pg 50) 450 total sold in bloodcove
  • Whale skull (25lb) with Scrimshaw; functions as scrolls Alter Self, Black Tentacles, Blur, Color Spray, Daylight, Enlarge Person, Hynoptism, Slow, Touch of Idiocy, Vampiric Touch (Pezcok scribed 2)
  • Scrimshaw Hammerhead Skull (Wormwood pg 48) 400gp SOLD
  • Driftwood Wand of Mirror Image w/ 23 charges 4500 * 23/50 = 2070 gp sold in blood cove
  • Walrus Tusk with Gold and Scrimshaw Shackles Map 400GP
  • Orca Jaw Harp, set with pearls (Wormwood pg 48) 500gp SOLD

From the Brinebrood Queen:

  • + 1 returning Magic Harpoon (no penalties underwater)(Wormwood pg 49)
  • Wand of Summon Nature’s Ally 2, 11 charges 4500 * 11/50 = 990 gp sold in blood cove
  • Lobster Pot of Knives containing:
    • masterwork cold iron sickle 606GP
    • 2 masterwork daggers 600 gp sold in blood cove
    • masterwork silver dagger 322GP
    • scrimshaw blade depicting an octopus 125GP

From Mr. Plugg

  • 3x Screaming Bolts 800 gp sold in blood cove
  • 2 pts. Plunder in trapped chest
  • Hospitality’s Hammock (eliminates seasick, 8 hours rest regains HP as if a full day of bed rest)

From Master Scourge

  • Masterwork Hand Axe 300 gp sold in blood cove
  • Boatswain’s Call (pipe, AKA bosun’s whistle)
  • Bottle of Oil of Taggit (poison) 100 gp sold in blood cove
  • Leather Snuff Box w/ Diamond stud 100 GP – contains one dose of Dark Reaver Powder 900 gp total sold in blood cove
  • Silver Writing Ring 25 GP

From Fipps Chumlett

  • Bottle of Acid (Pezock)
  • Common Lute
  • Battered Tankard

From Sahuagin

  • Hvy Crossbows with 29 quarrels each/ X3 @50GP sold in bloodcove 75gp

From Famished Mane / Vors Fang

  • 6 potions of cure light wounds (added to consumables)
  • 6 oils of magic weapon (added to consumables)
  • 6 half plate 150×6 = 900 gp sold in bloodcove
  • 6 light crossbows, boarding pikes, bucklers 24×6 = 144gp sold in bloodcove
  • 4 ballista
  • 48 ballista bolts (added to consumables)
  • 1 point of plunder (Added)
  • charts of fever sea and more?
  • 300 gp from captain ransom (added below)
  • Famished Mane, sold for 5 points of plunder in Bloodcove (Added)

Sahuagin Ambush on the fishing boat

  • golden coral / deep platinum necklace.
  • Hvy Crossbows with 29 quarrels each/ X4 @50GP sold in bloodcove 100gp

Kurstav (Apis ship)

  • light ballista, light catapult, 10 bolts
  • 2 points of plunder
  • 4 x (boarding pikes, MW studded leather, light crossbows, potion CLW)
  • pot CMW, heavy xbow, mw rapier, +1 chain shirt
  • 58 gp

“Dowry”

  • http://www.d20pfsrd.com/magic-items/magic-armor/specific-magic-armor/buccaneer-s-breastplate
  • Farglass
    Aura faint divination; CL 5th
    Slot none; Price 6,400 gp; Weight 1 lb.
    DESCRIPTION
    This telescoping brass spyglass functions as a normal spyglass and allows clear vision to the horizon 3 miles away at sea level. From atop a typical crow’s nest or 70-foot-tall tower like Tidewater Rock, this vision extends to over 10 miles. Once
    per day, the user of a farglass can activate a clairaudience/ clairvoyance effect upon any location seen through the farglass’s lens. As long as the location is kept in sight through the lens, the clairaudience/clairvoyance sensor can move with the location. This effect lasts for up to 5 minutes.

The Sanbalot

  • 2 light ballistas (500gp)
  • 16 bolts (refilled the ones we’ve used so far)
  • 2 points of plunder in cloth, copper, & salt.
  • 2 masterwork studded leather (175gp), 2 potion of cure light wounds, 2 boarding pike (8gp), and 2 short sword (10gp).
  • potion of cure moderate wounds, +1 chain shirt , masterwork rapier(320gp), and a heavy crossbow (50gp).

Assassins!

  • 6x( mw scimitar, mw studded leather, sap)
  • 300gp

Issabella Locke

  • rapier +1, brine sting DC Fort 14 on damage or -1 attack/damage on crit with aquatic / water 3d6 damage to Max
  • 2 mw daggers = 300gp at port
  • amulet +2 NA to max
  • headband +2 cha to max
  • astrolabe pocketwatch: svingli’s eye +2 comp knowledge geo, prof sailior, survival to navigate, DC 20 perp True seeing 1/day
  • brooch shark deep platinum
  • 7000gp for raising Ian

Skull cave

  • glass jar with tian man head
  • coffer: 3 potions of waterbreathing
  • string of tiny pearls (500gp) Sold in Queen Bes
  • small soapstone of a wide mouth dragon (20gp, religion perhaps?) Sold in Queen Bes
  • 4 light crossbows Sold in Queen Bes
  • krellort personal items (pg 48 Raiders) 1200, 50, 20gp, 400gp. Sold in Queen Bes
  • Besides the variety of luxurious silks, fine furs, exotic spices, raw gold and silver ore, and other plundered pirate booty worth a total of 10 points of plunder, the treasures include a ship’s figurehead called Besmara’s Bones (see page 56), two fan feather tokens, slippers of spider climbing, an ornate crown with undersea motifs crafted of deep platinum (see the sidebar on page 22) worth 5,000 gp, and a jeweled box (worth 500 gp) containing assorted jewelry worth 2,500 gp, as well as 2,083 gp, 18,900 sp, and 25,050 cp. plunder, cash added, random stuff sold in Queen Bes, magic items added above
  • Besmara’s Bones:
    Named for the goddess of piracy, strife, and sea monsters, this figurehead must be mounted on the prow of a ship function. Once per day, a ship carrying Besmara’s Bones can inflict a curse on an enemy ship struck with a successful ramming attack. The target ship must succeed at a DC 14 Will save or its pilot takes
    a –4 penalty on Profession (sailor) checks to control the ship.
    In addition, the cursed ship can never gain the upper hand in ship-to-ship combat (Skull & Shackles Player’s Guide 9). The curse inflicted by the figurehead cannot be dispelled, but it can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell. In addition, once per day, Besmara’s Bones can be used to cast false life (CL 5th) on the captain of the ship carrying the figurehead. A ship may not have more than one figurehead, magical or otherwise, mounted on it at one time.
  • Captain’s Locker
    Aura strong conjuration; CL 13th
    Slot none; Price 30,000 gp; Weight 150 lbs.
    and is decorated with chains and brass skulls. The chest has no lock, but any standard lock can be easily attached to its hasp.
    This iron-banded sea chest is 2-1/2 feet by 3 feet by f feet in size.
    Bigger on the inside, and still dry on the inside.

Werecrocs

  • 76 gp (1st fight)
  • map to camp (1st fight)
  • Lamashu holy symbol , astrology journal, astrolobe, telescope (female cyclops), notes sold in Queen Bes for 1200gp
  • 349 sp

Krellort round 2

  • broken MW trident 40gp
  • 2 CMW potions
  • masterwork scalemail 200gp
  • Zuul Given to Lhara Seaspray
  • 75 gp warharness 37 gp
  • 3k deep plat necklace
  • THRONE OF THE EMPIRE OF THE DELICIOUS (2.5k)
  • silver neck – deep plat. queasy 2k
  • helm of underwater action with keyword

Port Peril

  • 100pp off Goldtooth

Loot

Skull & Shackles Durinstorm