Loot

Totaled Out Loose Coinage

  • 14PP
  • 5487gp
  • 383SP
  • 6 points of plunder (includes armor, weapons, salt, copper, and cloth)

Payouts

  • 1500gp per player divided up in blood cove after capture of famish mane.
  • 900gp for pepperbox
  • 200 gp for appraise tools / scroll
  • 370gp for MW underwater crossbow
  • 700gp for sending

Consumable items

  • 12 potions of cure light wounds
  • potion of Cure Moderate Wounds
  • 6 oils of magic weapon
  • 66 ballista bolts

Magic items no one is using / group use

  • silver Ring of Swimming (+5 Competence on Swim Checks) (faint transmutation aura)
  • + 1 returning Magic Harpoon (no penalties underwater)(Wormwood pg 49)
  • Masterwork manacles from sea-ghouls (Lacedons)
  • Hospitality’s Hammock (eliminates seasick, 8 hours rest regains HP as if a full day of bed rest)
  • Whale skull (25lb) with Scrimshaw; functions as scrolls Alter Self, Black Tentacles, Blur, Color Spray, Daylight, Enlarge Person, Hynoptism, Slow, Touch of Idiocy, Vampiric Touch (Pezcok scribed 2)
  • golden coral / deep platinum necklace. (Raiders of the Fever Sea page 22) 1500gp

Magic Items players are using

  • Magic Iron Bracers: Lesser Bracer of Archery, func. as Greater Bracer of Archery +1 to-hit, +1 dmg (Santander)
  • MW studded leather (Max)
  • +1 chain shirt (santander)
  • +1 chain shirt (Pezock)

Stuff we need to figure out

Stuff to sell at port

  • Sanbalot: heavy crossbow (50gp), masterwork rapier(320gp), 2 short sword (10gp), 2 boarding pike (8gp), 2 masterwork studded leather (125gp), 2 light ballistas (500gp): total at 1/2 price = 828gp.
  • 6x( mw scimitar, mw studded leather, sap) total at 1/2 price = 1500gp

Loot by Encounter

From the Ship’s Whores (ghouls) on Bonewrack Isle

  • leather hip flask embossed with an image of a crocodile worth 25 gold w/ potion of cure moderate wounds (used in caves)
  • 2 sharp daggers
  • 1 masterwork dagger 300gp sold in bloodcove
  • 6 flasks of alchemist’s fire (Pezock)
  • 2 barrels of perfume (Wormwood pg41) x25 = 50 gp sold in bloodcove
  • wedding dress inlaid with pearls and 3 tiny rubies (Wormwood pg41) 400gp sold in bloodcove
  • a whalebone corset inlaid with mother-of-pearl worth 20 gp
  • 12 silver hatpins set with tiny obsidians (Wormwood pg41) 60gp total sold in bloodcove
  • 3 gems worth 250 gp, 56 gp, & 97 sp (given to tidepool dragons)

From the Stockade

  • Phial with potion (Water Breathing 6 hrs. p. 360 Core Manual) (Pezock)
  • Ghoul finger with wedding ring (Wormwood pg 44) 50 gp sold in bloodcove
  • Silver Shoe Buckles -(x1) @5GP
  • Silver Hatpin 5GP

From the Stockade Lodge

  • 6 spears sold in bloodcove
  • silver Ring of Swimming (+5 Competence on Swim Checks) (faint transmutation aura)
  • 8 courtiers outfits @30GP, Chellish sold in bloodcove 120gp
  • suit of leather armor @15GP
  • 5 lbs. of pepper in waxed bags @10GP
  • silver tankard @30GP
  • silver locket with buxom blonde woman @45GP

The Cove

  • Masterwork manacles from sea-ghouls (Lacedons)
  • Silver Ingots x8 @20GP (Sold in blood cove) 80gp
  • Magic Bolts for Crossbow x4 +1 heavy cross bow bolts, 160 gp sold
  • Magic Iron Bracers: Lesser Bracer of Archery, func. as Greater Bracer of Archery +1 to-hit, +1 dmg (Santander)
  • Scrimshaw Shark Jaw with silver rings 250GP
  • Huge hooked tooth from sea creature plugged with seaweed, filled with pearls (Wormwood pg 50) 450 total sold in bloodcove
  • Whale skull (25lb) with Scrimshaw; functions as scrolls Alter Self, Black Tentacles, Blur, Color Spray, Daylight, Enlarge Person, Hynoptism, Slow, Touch of Idiocy, Vampiric Touch (Pezcok scribed 2)
  • Scrimshaw Hammerhead Skull (Wormwood pg 48) 400gp SOLD
  • Driftwood Wand of Mirror Image w/ 23 charges 4500 * 23/50 = 2070 gp sold in blood cove
  • Walrus Tusk with Gold and Scrimshaw Shackles Map 400GP
  • Orca Jaw Harp, set with pearls (Wormwood pg 48) 500gp SOLD

From the Brinebrood Queen:

  • + 1 returning Magic Harpoon (no penalties underwater)(Wormwood pg 49)
  • Wand of Summon Nature’s Ally 2, 11 charges 4500 * 11/50 = 990 gp sold in blood cove
  • Lobster Pot of Knives containing:
    • masterwork cold iron sickle 606GP
    • 2 masterwork daggers 600 gp sold in blood cove
    • masterwork silver dagger 322GP
    • scrimshaw blade depicting an octopus 125GP

From Mr. Plugg

  • 3x Screaming Bolts 800 gp sold in blood cove
  • 2 pts. Plunder in trapped chest
  • Hospitality’s Hammock (eliminates seasick, 8 hours rest regains HP as if a full day of bed rest)

From Master Scourge

  • Masterwork Hand Axe 300 gp sold in blood cove
  • Boatswain’s Call (pipe, AKA bosun’s whistle)
  • Bottle of Oil of Taggit (poison) 100 gp sold in blood cove
  • Leather Snuff Box w/ Diamond stud 100 GP – contains one dose of Dark Reaver Powder 900 gp total sold in blood cove
  • Silver Writing Ring 25 GP

From Fipps Chumlett

  • Bottle of Acid (Pezock)
  • Common Lute
  • Battered Tankard

From Sahuagin

  • Hvy Crossbows with 29 quarrels each/ X3 @50GP sold in bloodcove 75gp

From Famished Mane / Vors Fang

  • 6 potions of cure light wounds (added to consumables)
  • 6 oils of magic weapon (added to consumables)
  • 6 half plate 150×6 = 900 gp sold in bloodcove
  • 6 light crossbows, boarding pikes, bucklers 24×6 = 144gp sold in bloodcove
  • 4 ballista
  • 48 ballista bolts (added to consumables)
  • 1 point of plunder (Added)
  • charts of fever sea and more?
  • 300 gp from captain ransom (added below)
  • Famished Mane, sold for 5 points of plunder in Bloodcove (Added)

Sahuagin Ambush on the fishing boat

  • golden coral / deep platinum necklace.
  • Hvy Crossbows with 29 quarrels each/ X4 @50GP sold in bloodcove 100gp

Kurstav (Apis ship)

  • light ballista, light catapult, 10 bolts
  • 2 points of plunder
  • 4 x (boarding pikes, MW studded leather, light crossbows, potion CLW)
  • pot CMW, heavy xbow, mw rapier, +1 chain shirt
  • 58 gp

“Dowry”

  • http://www.d20pfsrd.com/magic-items/magic-armor/specific-magic-armor/buccaneer-s-breastplate
  • Farglass
    Aura faint divination; CL 5th
    Slot none; Price 6,400 gp; Weight 1 lb.
    DESCRIPTION
    This telescoping brass spyglass functions as a normal spyglass and allows clear vision to the horizon 3 miles away at sea level. From atop a typical crow’s nest or 70-foot-tall tower like Tidewater Rock, this vision extends to over 10 miles. Once
    per day, the user of a farglass can activate a clairaudience/ clairvoyance effect upon any location seen through the farglass’s lens. As long as the location is kept in sight through the lens, the clairaudience/clairvoyance sensor can move with the location. This effect lasts for up to 5 minutes.

The Sanbalot

  • 2 light ballistas (500gp)
  • 16 bolts (refilled the ones we’ve used so far)
  • 2 points of plunder in cloth, copper, & salt.
  • 2 masterwork studded leather (175gp), 2 potion of cure light wounds, 2 boarding pike (8gp), and 2 short sword (10gp).
  • potion of cure moderate wounds, +1 chain shirt , masterwork rapier(320gp), and a heavy crossbow (50gp).

Assassins!

  • 6x( mw scimitar, mw studded leather, sap)
  • 300gp

Issabella Locke

  • rapier +1, brine sting DC Fort 14 on damage or -1 attack/damage on crit with aquatic / water 3d6 damage to Max
  • 2 mw daggers
  • amulet +2 NA to max
  • headband +2 cha to max
  • astrolabe pocketwatch: svingli’s eye +2 comp knowledge geo, prof sailior, survival to navigate, DC 20 perp True seeing 1/day
  • brooch shark deep platinum
  • -7000gp for raising Ian

Loot

Skull & Shackles Durinstorm